PS Vita. the 1st memoirs, look and reflection history on the subject of a portable geyming
Behind history of the portable game Sony console I look since the first hearings about it, walking in the Network if to me does not change memory, since 2003. The inexpressible device for that time which was absorbing a part of power of PS2 and being on productivity somewhere between it and to PSX, became the most real bomb in eyes гиков and гаджетоманов though simple users thought it far not to a meeting, well and start of sales it is impossible to tell that was especially stunning. After all, the console became very successful. Seven years later the history repeated on a spiral with that only distinction that in the market of a portable geyming there was a couple of fierce competitors: iOS and Android. It is heavy to tell, what future at PS Vita, but the product unequivocally left very unusual in what could learn at first hand. In this article I will try to share the first impressions of use of the latest portable Sony console and to reflect on the subject of its future.
A little bit stories and memoirs
In due time Sony promised that she wishes to support and develop the PSP direction more than 7 years. Inhabitants of the country of a rising sun said, inhabitants of the country of a rising sun made! The console really was actively supported during this time as by the producer, and developers. Moreover, support was so cruel that before emergence of PS Vita, the predecessor practically did not change is hardware and, can absolutely be, because of this Sony missed an initiative which by the way seized Apple, and at present a little besides Google together with NVIDIA try to snatch own slice of a big pie under the title «Mobile game market».
After all, everything began very promptly and fervently. For example, whether you realize, what in the 1st day of sales of PSP in the rising sun Country, on December 12, 2004, descendants of Samurais raked all party of consoles in number of 200 thousand pieces in a day? Someone, reading these lines, grins, remembering mullions-strong advanced orders of new iPad, but slightly more than 7 years ago even 200 thousand portable gadgets sold for day — it are a lot of. At all this the starting line of games was poor and quite boring.
From the interesting facts it would be desirable to note loud statements of Sony concerning PSP interior, the pier is PS2, only in a pocket. Upon SoC of the senior console, but in very cut down and processed look there is really used. Power consumption and as result, productivity fell was as a result considerably reduced. The main limiter — is the accumulator. For 2004-2006 the device gave out a quite good picture, but later already started to hand over. Only internal game studios Sony continued to entertain worthy products, like pair of parts of God Of War.
The next fact — is the screen in the first party of consoles, that that was sold out in a day. There was very qualitative matrix of production Sharp which was giving out a juicy and beautiful picture, and here in the following parties Sony began to establish matrixes from Samsung which decently lost to Sharp screens on quality.
Unique PSP, it is PSP 1000, PSP Fat or "fatty"
Later, actually three years later, there was a new console in a series, PSP Slim which is popular under the code title of PSP 2000. The prefix for 30 % became thinner, much easier, frequency of the processor which, having passed to more very narrow technical process of production a little increased, began to consume less energy, and the capacity of the accumulator was reduced with 1800 to 1200 мАч. Also the operativka volume — to 64 MB twice increased.
It seems, everything is excellent, there are innovations, but upon behind them production reduction of the cost was covered. The case became simpler, continuous luster appeared absolutely impractical, well and in general the console very cheaper than the predecessor looked. That at the last the continuous transparent panel covering both the screen and the top part of the case — the cool decision only cost. The lower part was executed from qualitative opaque plastic. Plus ergonomics at PSP 1000 is better, in hands it lies really more conveniently.
And here that from PSP 2000 was not to take away, so it is more modern and high-quality monitor. It gave out a bright and saturated picture, plus possessed reduced time of a response of a matrix, and in dynamic game scenes смазы became imperceptible.
PSP of the 2nd wave, it is PSP 2000 and PSP Slim
Together with PSP 2000 I densely got acquainted with this family of game consoles, having bought such in personal introduction. Though to "fatty" too communicated much, the benefit, the companion caught its one of the first in the city.
High of this accessory in its specialization. Unlike favourite at that time a PDA, PSP was ground on games, video and music. In other words on entertainments. Practically, practically always naladonnik too for this purpose also were used, but the console was adapted better. And that shchenyachy ecstasy from a real geyming directly on the portable device is still remembered. When game actually at you in palms. Well and possibility of start of favourite products with PSX (the 1st desktop PlayStation) pleased. With pleasure passed Heart of Darkness, started Ultimate Mortal Kombat 3, wandered on the house in Resident Evil and sawed a little 10-ov the zombie in Nightmare Creatures — chic!
In a year of Sony let out one more updating of the console, having named it PSP 3000. External distinctions at least — the case form a little bit exchanged. The interior too remained actually untouched unless at the monitor color coverage increased, and together with it there was unpleasant "comb" at edges of contrast objects at their sharp movement. Not including that, Sony added a microphone for communication in Skype via the console.
PSP of the third wave, it is PSP 3000 — скукота
Already then the people gradually would begin time to grumble supposedly something to change. Bothered already once again to receive the same console. And here still in parallel and Apple App Store began to develop simply any strashenny rates, plus of iPhone turned from «a technological dialing program» into real phone. Not including that, developers felt taste of means and thought that on dollar toys it is possible to earn millions.
Also that we received from Sony in a year? Oh yes PSP Go! It such small, such "kavayny", from 16 GB built in a flash memory, without an UMD drive and in a slider form factor, the owner such cool and nice as cellophane with пузыриками the mechanism which can be clicked, clicked and again to click. We look in the specification and … again 20 5. The same invariable interior in addition the screen became more small on 0,5 inches.
PSP of the fourth wave, it is PSP Go — cool and compact, but inside the same device of 2004 of release
Here then even the most ardent fans of PSP started on a stone in Sony kitchen garden, the total failure of sales of the folding console and active capture of the mobile game market by the young and impudent competitor in the person of iOS became result of that.
Economic PSP E-1000 became the last representative of the first generation of PSP and the console a heel of a wave. Pleased was the opaque case, in actual fact it appeared it is made of cheap plastic, and the screen on quality does not hold out even to the most old PSP, breaking eyes of gamers the awful corners of the review. Well it also looks somehow ugly, Sony with reduction of the cost overdid. The Wi-fi module too went under a knife.
PSP of the fifth wave, it is PSP E-1000 — it is an awful example of how it is not necessary to reduce the price of the products
But PS Vita became real revelation. Here it, real product of Sony: technological, beautiful, filled by any electronic frills under the outset. It is a pity only that Sony so for a long time delayed release of the second generation of PSP, after all can already and not be in time behind engine of a portable geyming promptly carrying away afar. The market exchanged, the price policy became another, but only not for Sony. Well, let’s look first at this "animal", and later we will reflect on his prospects.
Well hi, real PSP 2 PS Vita
Reviews of the new console in the Network weight therefore I will concentrate only on personal impressions of an accessory. 1st reminiscence: «What it healthy!». But you take in hands and you understand that the size and weight directly such what should be. The prefix lies in hands simply smartly and is not lost in palms, as PSP Go or even PSP 2000/3000. PS Vita really with comfort to hold during game and it is not necessary to stagger fingers. Unique PSP Fat, but a novelty after all is very close on a usability in this plan more conveniently and, by the way, hardware governing bodies became at it more abruptly.
The photo lets know visually above, than game governing bodies at 2 generations of the portable Sony console differ. Naturally, the first in eyes pair of "fungi" though small, but high-grade analog stacks, instead of not so comfortable "tablet" rushes. And at present we reduce eyes in a heap and we look attentively at a crosspiece and buttons — beheld? In PS Vita they became slightly more small. Specialists in Sony certainly eat the bread not for nothing, as such placement and the size of these parts really more conveniently, than in PSP. They are slightly above, than at PSP, fungi of analog stacks too, fingers lay down perfectly. For ergonomics — 6 points from 5, but there is more to come. Pressing a crosspiece and the button in PS Vita very accurate with click — it with comfort and cool. I consider realization of hardware governing bodies in this console of the best.
Also on the back panel there is a couple of concavities under fingers, they too are directly where it is necessary. You take the console in hands, you start to play, and to let out from palms it it would not be desirable. In general, game on the compact device with introduction of hardware governing bodies, after several years of full domination in life of iPhone and iPad is something. But about experience of game on PS Vita I will tell a bit later. While we will continue to learn "iron".
On a back part of the case without considering comfortable dredging under fingers also затесалась the VGA chamber and the 2nd touch panel. the 1st is in an ordinary place — on the display, and here he is quite extraordinary. I will note also that the face-to-face chamber possesses absolutely shameful photosensor with permission of 320х240 points.
So, the screen — it is fine! the 5-inch OLED matrix with permission of 960х544 points possesses an ordinary structure of pixels of RGB. In other words, any artifacts of PenTile, it seems slightly the dim text on a white background and, almost, malekhanky such setochka on this background. After all the density of pixels in this monitor is lower, than in the 5,3-inch Galaxy Note screen (220 ppi against 284 ppi) and it be construct
ed on the basis of the PenTile technology, quality of the picture very much would suffer. And here in Galaxy Note at the expense of ultrahigh permission in 1280х800 points negative lines of PenTile are almost imperceptible for such diagonal.
Pay attention to a screenshot below. On it the translucent grid of capacitor sensors of the touch panel is certainly visible. It can be beheld only under a certain corner, but possibility of it speaks about application not to absolutely ordinary touch panel.
On Vsevolod’s supervision of ‘FrogZard’ Toropov using PS Vita practically from the moment of its release in the Country of a rising sun, the screen reacts to contacts of fingers in gloves and even if the finger is at small distance from the screen. Actually anything unusual here is not present. I assume that the same development which is popular under a brand of floating touch, is applied in not so long since announced Sony Xperia sola phone. Its essence is that without considering the ordinary touch panel which has been built in the screen, there is one more, with more bolshenny and sensitive capacitor sensors. They are capable to define position of fingers at quite decent distance from the screen. In a case with phone — it is about 20 mm. As to PS Vita, it is heavy then to judge, but the principle of work is certainly similar.
The picture on the screen juicy, at all this scale not acid, does not cut eyes. Naturally, there is the deepest black color. I will repeat — the screen is smart. Here, only it is a pity that Sony in places protects resources. For example, in the 3D-menu of the console it is not used regional smoothing (an antialiasing, AA) and icons of appendices look a little roughly and clumsily with "chopped" edges. In games AA too is not always applied. In the same hvaleny Uncharted "short flight of stairs" on inclined lines spoils reminiscence a little. Though, over time to it you stop to pay attention.
The console interior certainly should pull this technology simply. After all even much weaker 2-nuclear GPU in iPad 2 and iPhone 4S supports regional smoothing in games enough difficult graphically like Real Racing 2 HD or Dead Space.
By the way, about an interior. The graphic chip in PS Vita and in new iPad is almost identical: 4-nuclear PowerVR SGX543MP + and PowerVR SGX543MP respectively. The plus in the name GPU of the game console can mean existence of any additions in architecture, but about their any инфы is not present. And here the central processor at PS Vita is more feasible — it too 4-nuclear against 2-nuclear Apple in the last tablet. Taking in attention lower permission of the console — it has very quite good reserve for the future in respect of the graphics characteristic in games even in comparison with new tablets.
PS Vita in comparison with Sony Reader PRS-T1 in a firm cover — they are very similar on dimensions
It should be noted also introduction of a propriyetarny format of memory cards that to put it mildly, angered game society. And the UMD disks Sony refused in favor of carriers on base a flash memory — they too special. All these crutches with an unusual format are used only for the sake of one purpose — to interfere with console breaking.
I will finish conversation on an interior a mention of Wi-fi modules and Blyutuz in PS Vita, also the 3G-modem in some models. In other words, it is possible to leave on the Internet through a cellular network, and here it is impossible to call. It is a pity, would be cool to talk in a prefix.
Memoirs from PS Vita
Before passing to games, it is necessary to mention the interface which is a fine example of that it can be made very beautiful and original without loan of ideas at competitors.
So that to unblock the screen, it is enough to pull for leaf edge, as though breaking it and opening access to the user interface of the console. Processes hanging in memory scrolling between which is carried out свайпами on in the same way act in film is left and on the right. And here transition between screens with icons of appendices is carried out свайпами up and down.
The in itself interface it is total it is animated and on "rezinovost" and smoothness reminds iOS, only animation has more. But on mechanics it does not copy neither the Apple platform, nor Google Android. Even the grid of an arrangement of icons, and that differs, as, practically, and icons — they round and huge, funny move when scrolling desktops.
The next cool effect — is realization of scrolling of lists when they are glanced over up to the end. In iOS the page as though departures above, baring a dark background under itself, and later softly comes back back. If it is the list with menu elements, they also departure up or down, and come back back when you tear off a finger from the screen later. In due time in Android there was a similar realization, but Apple won pair of patent trials in this occasion and competitors began to think out the methods. At Samsung, for example, on achievement of the end of the list there is a soft blue luminescence — it not so finely and excellent as in iOS.
And here in PS Vita very cool method of demonstration of that will reach the list end was thought up. If that is a question of a page in the browser, trying to thumb through for borders possible, the user simply stretches page as rubber. In the list of the menu of options its elements start to creep away up, too looks cool.
As a whole console interface very smooth and beautiful. The unique minus — it as I mentioned above, absence of regional smoothing in it. Places of an icon and other elements of the interface with a comb on the bent lines look roughly. But Sony
added pleasant and not straining music always playing in a background when you travel in OS jungle. At desire it can be disconnected, but this moment wildly was pleasant to me, as well as music. Inhabitants of the country of a rising sun here can, can create cool pieces!
Though they did not finish the web browser. The fine and big screen with high resolution, the excellent touch panel and, I will not be afraid this word, the shameful, wildly braking browser. It looks perfectly, but only start to scroll a long page, wild brakes, and it on the 4-nuclear processor begin!
Social appendices, the Twitter-client, a player — with them everything is excellent. But PS Vita have more printsipny function, than web surfing or communication in social networks, and it consults with it on "perfectly". These are games if not to tell more …
Yes, friends, at PS Vita not games, and the presents «игрища» so they are beautiful. In general, at me from time to time simply spirit grasped from that such beauty is formed by means of the small device in my palms! Endured some cool moments as in days of old when you put the latest videocard, you start a fancy toy or a technological demo and you observe beauty inexpressible, you understand that a few years ago such not that in real time it could not be processed, and even in previously otrenderenny game rollers did not meet.
At first one of the most powerful games for PS Vita — Uncharted was started: Golden Abyss. When I looked in the Network its clips and screenshots, somehow was not believed that all this beauty works at the portable device. When tried itself, only then felt, what yes, here it the future already at present, graphics practically PS3 level in my palms. Naturally, the picture is slightly simpler, than in the senior console, but after all looks very much impressively: the high-detailed models, excellent effects of lighting, smooth animation. It is a little simpler than a structure, than in the same Uncharted 2 on PS3 and regional smoothing is not present. But during hot fights to it simply you do not pay attention. The general reminiscence — is simple «brain explosion», in good sense of this expression.
Management not bad, pair of analog stacks solve! Not including that, estimated a high of new buttons and a crosspiece with their accurate response and clicks. After all in active games the touch screen never can change the high-quality joystick which the portable Sony console, in fact, and is.
But in particular sharply I felt it, when started Super Stardust Delta — one more variation on the subject of Asteroids, but on quality of graphics and the drive it, maybe, is the best in the mobile market. In fact, almost completely copies the original on PS3, including graphics. There is a regional smoothing and tremendous effects. But not including it forward and back touch panels and even a gyroscope are involved. the 1st is used for start of the rockets, the 2nd — for formation of a local black hole in which enemies and asteroids fail. By means of a gyroscope the review corner a little changes.
I am the big fan of such toys and I buy up practically all skrollshuter and Asteroids copies on iOS, is natural, frequent in them I play. But after Super Stardust Delta there came grief for it wanted to drive with the same comfort in Meteor Blitz, Roswell Fighter, Space Miner and other hits of such genre on iOS.
Further the toy of WipEout 2048 and again shchenyachy ecstasy from a mix of the finest graphics, hardware governing bodies and, by the way, the cool music which has shown that loudspeakers at PS Vita even very much anything was tested. Speed, the drive and full convenience of management — all this tightens in race so deeply that it is better not to play WipEout 2048 in public places or in the underground/bus. People can not understand, well and the stop it is simple to pass.
Practically, so tighten also other toys tested by me: Rayman Origins and Lumines: Electronic Symphony. the 1st is made simply ingeniously both in respect of visual style, and on a gameplay. Return of a known platformer passed very successfully and such games, as well as Uncharted, really sell the console, force consumers to put in a platform considerable funds.
Though this medal has two parties about which we will have a talk in the following part сатьи.
Prospects and reflections
At the 1st look everything at PS Vita is excellent. The console started with a good line of games, in the long term will receive all library of a content of PSP, also active development of the section PSP Minis. The console powerful, includes a maximum possible in the field of management of games, beginning from ordinary hardware buttons, шифтов and analog stacks, and finishing pair of touch panels, a gyroscope and even chambers which too are involved in some products.
The device very powerful in respect of productivity though autonomy leaves much to be desired. It approximately at level of unique PSP, in other words 3-5 hours of game are provided. Not the fountain
, but a suitable minimum after all is.
The console is actively supported by developers, is planned portirovany masses of interesting products from the senior prefix, adaptation of gold classics, like Metal Gear Solid 2&3. Games really beautiful, places innovative, them pleasantly and with comfort to play.
But, all cannot be at all. Such at us the imperfect world. The enchanting spectacle vanishes, and pink glasses scatter in one thousand splinters as you start to shop around in PSN Store. I to a meeting got into section of demos, without planning purchases, yet I will not get own konsolky, but decided to look later, and that such Sony offers for means. And here — women! — as a butt on the head: wish the full Lumines version — be so kind as, lay out $40, other big projects, like Uncharted or Wipeout, will cost $60-65.
There are also cheap offers for $10-15, but such ischezayushche it is not enough. And from time to time the most real is offered «infernal AD» for bad means, like Asphalt Injection for actually $40. It is analog of Asphalt 6 Adrenaline with a little improved graphics.
Very much all in a flash in PSN Store after the fantastic prices in Apple App Store when the most expensive toys, it is absolute to itself worthy and big projects, are offered for $10, least, and the average price of game fluctuates from a dollar to the 3rd. I, naturally, understand that on PS Vita level of graphics frequent more abruptly, games are more serious, but, friends, as regional editions. How many fine games for PC tearing to rags any PS Vita тайтлы, are officially offered in the CIS for $15-20? At the same time in the Russian and Ukrainian section PSN Store cost of games for PS Vita quite often is much higher, than, for example, in American.
Naturally, the console started at all so long since, the range of offers while is weak and developers try to beat off invested funds. But, besides, there is a fine example of App Store where high-quality games bring to the founders millions and at all this brutally do not devastate purses of players.
But here the next argument in favor of a content nakladnost — PS Vita for hardkorny players who got used to uberseryezny projects, pass game up and down on 5 times and many means are ready to pay for a content. Such unequivocally is and, practically, at the expense of them in due time ascended to the peak of popularity of PSP, but then there were no cheap mobile games, there was no fierce competition to App Store and Android Market.
And as to hardkorny gamers, many of them, maturing, pass to easier category and owing to load on work and other burning situations simply have no possibility to devote a lot of time to games. They with pleasure consume arcades from App Store because game session can be reduced till 10 minutes and without special troubles to continue it when free minute will drop out. As a result, such players quite often simply any more do not pay attention to terrible projects, all the same there is no time to play.
To such people I can safely carry myself, though I try to have the finger on the pulse and even periodically I pass really noteworthy for me and loud games. Here, for Diablo III very much I wait, earlier there were Dead Space 2, Crysis 2, Alan Wake now in process. But about PS Vita there are strong doubts. It would be desirable and, but, taking in attention of incident, value of big projects falls a little, and will already reflect, and it is necessary to spend $60 for game which will become dusty «as a result on a regiment»? Can start up better them on ten – another of fervent appendices from App Store? In them it will be somehow possible to play sitting «in an office», during a dinner or standing in a queue in tax service for any next useless piece of paper. As proof of the hardkornost in a past I suggest to have a look some photo of a personal collection, though now it, more quickly, museum pieces:
Old hardkorny players leave, come new, you will tell? Not absolutely so. The audience of the such is really reduced and at all this is supplemented not so quickly as it would be desirable for the same Sony. The new generation which has been brought up by ordinary arcades already grows up, they accept such toys and not always they are interested in more cruel games. 2nd "plague" of the modern game world — is MMORPG. No games not are necessary to certain fans including that on-line to what they carry out 10-ki hours of times per week.
In other words, many people absolutely can pay for games so much, Sony and developers how many longs, but do not see for itself sufficient value of this or that game to lay out for it the round sum, and late because of a lack of time or for other reasons, even properly and not to play. And here if cost such several times less, let at level or even twice more expensively, than in App Store then the audience would increase.
PS Vita unequivocally worthy and in a certain degree a successful product as it is unique. The second such accessory in the world is not present, and very much can be that it in general the last portable the specialist the device directed on games, and in coming ball will be ruled by tablets and phones. The accessory will find own buyer, but whether there is it mass, whether will allow to return Sony former greatness in this market? Everything depends on the company and its price policy on a content in the forthcoming.
The hope is, it after all perishes the last. But not including hopes also there is also new CEO Sony, Kazuo Hirai which since April first will start the duties as the head of the company. Who not in a course, I will remind that directly this person bears responsibility for the game PSN network and all digital direction in Sony. Directly it mad
e of «the analog company digital». This unusual personality is known for the courageous decisions and in many PS3 became successful directly thanks to it. Perhaps, Hirai can make the smallest miracle and for PS Vita from what we will win, simple users, and the company too.
It would not be desirable disappearance from the market of such category of devices as portable game consoles, after all while the touch panel of phone or a tablet simply is not capable to change the real joystick with real buttons, a crosspiece and stacks. Perhaps, in coming something also will invent such but while PS Vita and analogs should live and fight with approach of the impudent beginners who do not have for long-term experience in the game industry, but pressing "old men" price policy.